• Integrating the Vision of the Artist
    With the Ingenuity of the Engineer

  • The Craft of Technology

Spatial Media

For the past 35,000 years nearly all media has existed in two planes; X (horizontal) and Y (vertical). Virtual Reality, Augmented Reality, Panorama, Stereo 3D and Games all add a sense of volume to the conventional flat media image by adding a third axis for distance. This is known as the Z axis or Z Space. Medias that that have the potential to be viewed with a dynamic Z Space component are known as Spatial Media.

Stereo 3D creates a limited sense of spatial dimension within a fixed field of view.

Panorama 360 allows the viewer to look around within the dimensional space.

Virtual Reality allows the viewer to navigate inside the dimensional space.

Augmented Reality overlays or underlays, virtual elements to the physical world.

Games can incorporate any or all of the above.

Spatial Media can be viewed on smartphone based viewers or a purpose built headsets such as those below. Each of these formats come with their own set of manufacturing issues, not the least of which is creating in real Z-space ... and that is where we come in.

HEAD GEAR WE KNOW

We stand at the intersection of motion pictures and games

where all media is up for redefinition

Our Strong Suits

DEMOS, PITCHES AND PRESENTATIONS

Our DEMOS, PITCHES AND PRESENTATIONS have raised over $3 Billion dollars for technology development, private enterprise, government projects and motion picture production. We have built a reputation for recognizing and developing high-potential IP that transpose into successful brands .

We've done demos, presentations and pitches for Commercial Development (Jon Jerde, KB Home), Motion Pictures (Bend it Like Beckham, Fantastic 4, and Walking With Dinosaurs), Government and Military projects too numerous to mention and it always comes down to creating a strong viceral connection and sparking the imagination. New communication tools, especially those in the emerging Spatial Medias, help break through the clutter by enabling people to experience your ideas with a compelling perspective.

TECHNOLOGICAL INNOVATIONS

Our INNOVATIONS are found at every level of broadcast, motion picture and game production. Pixelmonger Studios management has deep rooted, first-hand experience on developer teams that brought to market, QuickTime and QuickTimeVR (Apple), the Digital Camcorder (Ikegami, Avid), the first virtual on-line spokesperson (GTE), the first motion picture resoloution, Augmented Reality production system (James Cameron / Vince Pace, Evergreen Flims), and the SMPTE approved, industry-standard calabration chart for advanced media production (Billups VFX).

The Smart Stage concept we helped develop uses an Augmented Reality camera system combined with a very powerful game engine to merge live and CG elements in real-time. Shortly after designing and installing the first commercial Smart-Stage for Universal Studios (UVS-1), the technology became de rigueur for high-end, visual effects heavy network shows.

25+ YEARS OF .GOV R&D

Conflicts may change but our goal stays the same: protect our troops and make sure that they maintain a commanding technical advantage. With added concerns of Asymmetric Warfare, Full Spectrum Operations, Wide Area Security and Homeland Defense, projects that increase the Situational Awareness of In-Country-Teams and domestic First Responders are a major component of our Common Framework of Scenarios.

Nearly every break-through technology that is enabling the current resurgence of Spatial Media has come from the areas of development that we work with on a daily basis. It is our privilege to work with numerous government, defense and military organizations as well as a number of major NGO defense contractors. Our goal is, and always will be, to do whatever it takes to keep the American warfighter safe and effective.

THE REAL CUTTING EDGE OF VR
IS BEHIND THE CAMO CURTAIN